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QuadUI 1.2.9 public beta
Run-time API for QuadUI
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| _currFrame | Sprite2D | [protected] |
| AddEventListener(string type, EQEQEvent.EventHandler handler) | EventDispatcher | [virtual] |
| animations | MultiStateSprite2D | |
| currentAnimation | MultiStateSprite2D | |
| currentFrame | Sprite2D | |
| DispatchEvent(EQEQEvent e) | EventDispatcher | |
| fps | Sprite2D | |
| frames | Sprite2D | |
| GetNumListenersOfType(string type) | EventDispatcher | |
| GoToFrame(int index) | Sprite2D | |
| HasEventListener(string type) | EventDispatcher | |
| Init() | Sprite2D | [protected, virtual] |
| OnUpdate() | Sprite2D | [protected, virtual] |
| PlayAnimation(string animName) | MultiStateSprite2D | |
| PlayAnimation(int index) | MultiStateSprite2D | |
| Sprite2D.PlayAnimation() | Sprite2D | |
| playOnAwake | Sprite2D | |
| quad | Element2D | |
| RemoveEventListener(string type, EQEQEvent.EventHandler handler) | EventDispatcher | [virtual] |
| reverse | Sprite2D | |
| Step() | Sprite2D | |
| StopAnimation() | Sprite2D | |
| Tint | Element2D | |
| Visible | Element2D | |
| wrap | Sprite2D |