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QuadUI 1.2.9 public beta
Run-time API for QuadUI
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Public Attributes | |
| Transform | target |
| Vector2 | pixelOffset = Vector2.zero |
| Vector3 | offset3D = Vector3.zero |
Protected Member Functions | |
| void | OnResolutionChange () |
A UILabel will follow a 3D position in 2D space. Simply attach to the Quad2D's Game Object and reference a target Transform, and you're good! Currently only uses the Main Camera's screen coordinates.
| void UILabel2D.OnResolutionChange | ( | ) | [protected] |
| Vector3 UILabel2D.offset3D = Vector3.zero |
| Vector2 UILabel2D.pixelOffset = Vector2.zero |
| Transform UILabel2D.target |