QuadUI 1.2.9 public beta
Run-time API for QuadUI

UILabel2D Class Reference

List of all members.

Public Attributes

Transform target
Vector2 pixelOffset = Vector2.zero
Vector3 offset3D = Vector3.zero

Protected Member Functions

void OnResolutionChange ()

Detailed Description

A UILabel will follow a 3D position in 2D space. Simply attach to the Quad2D's Game Object and reference a target Transform, and you're good! Currently only uses the Main Camera's screen coordinates.


Member Function Documentation

void UILabel2D.OnResolutionChange ( ) [protected]

Member Data Documentation

Vector3 UILabel2D.offset3D = Vector3.zero
Vector2 UILabel2D.pixelOffset = Vector2.zero
Transform UILabel2D.target
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