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QuadUI 1.2.9 public beta
Run-time API for QuadUI
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Public Member Functions | |
| void | Enable () |
| void | Disable () |
Protected Member Functions | |
| virtual void | Visible (bool val) |
| void | Init () |
| void | OnEnable () |
| void | OnDisable () |
Protected Attributes | |
| bool | _enabled = true |
| bool | _visible = true |
Properties | |
| bool | visible [get, set] |
The concept behind a ComplexComponent is actually rather simple: Attach a ComplexComponent to an empty Game Object and then parent the ComplexComponent's required primitive sub-objects as children. You can communicate with a ComplexComponent as if it were any primitive in QuadUI!
| void ComplexComponent2D.Disable | ( | ) |
| void ComplexComponent2D.Enable | ( | ) |
| void ComplexComponent2D.Init | ( | ) | [protected] |
| void ComplexComponent2D.OnDisable | ( | ) | [protected] |
| void ComplexComponent2D.OnEnable | ( | ) | [protected] |
| virtual void ComplexComponent2D.Visible | ( | bool | val | ) | [protected, virtual] |
bool ComplexComponent2D._enabled = true [protected] |
bool ComplexComponent2D._visible = true [protected] |
bool ComplexComponent2D.visible [get, set] |