using UnityEngine;
using System.Collections;

public class MenuManager : Screen2DManager 
{
	void Start()
	{
		Launch();
	}
	
	override public void TransitionDidBegin()
	{
		QuadUI.Interactive = false;
	}
	
	override public void TransitionDidEnd()
	{
		QuadUI.Interactive = true;
	}
	
	override public void ScreenDidClose(Screen2D screen)
	{
		switch(screen.id)
		{
			case 0: //main menu
				OpenQueuedScreen();
			break;
			
			case 1: //settings menu
				OpenScreen(0);
			break;
		}
	}
}
