using UnityEngine;
using System.Collections;

public class MainMenu : Screen2D 
{
	public Button2D playButton;
	public Button2D settingsButton;
	
	override protected void Init()
	{
		playButton.AddEventListener(UIEvent.PRESS, OnPlay);
		settingsButton.AddEventListener(UIEvent.PRESS, OnSettings);
	}
	
	public void OnPlay(EQEQEvent e)
	{
		print("play was pressed.");
		//playButton.RemoveEventListener(UIEvent.PRESS, onPlay);
	}
	
	public void OnSettings(EQEQEvent e)
	{
		manager.QueueScreen(1);
		Close();
	}
}
