/*using UnityEngine;
using System.Collections;

public class Counter2D : ComplexComponent2D
{
	#region ints
	public Sprite2D ones;
	public Sprite2D tens;
	public Sprite2D hundreds;
	public Sprite2D thousands;
	public Sprite2D tenThousands;
	public Sprite2D hundredThousands;
	public Sprite2D millions;
	#endregion
	#region decimals
	public Sprite2D tenths;
	public Sprite2D hundreths;
	public Sprite2D thousenths;
	#endregion
}
*/